From John Romero's GDC '16 talk. No prototypes. Just make the game. Polish as you go. Don’t depend on polish happening later. Always maintain constantly shippable code. It’s incredibly important that your game can always be run by your team. Bulletproof your engine by providing…
More cleanup today, but more importantly, started working on the Router Builder. This is the magic part of it all. The part that makes it possible to create routers and merge together commands without actually having to write any code. So it's getting close to…
I didn't blog yesterday here, but I did tweet, and I did write code. It was late, but I still got stuff done. Today was an interesting day. I'm still coding, but I came across an interesting bug I'd like to share. So, in the code…
Busy night, I had to help on call people in the middle of my coding, so it delayed things. Still, I put in my hour. Later than I wanted, but here it is. Started adding Router stuff. Learning about React in the process. Yay! Day…
So, adding in react after the fact was a pain. But it's mostly working. I still need to fix actually clicking on the links, but the basics of React is up and running. Still a lot more work to be done, but still making progress.