Lessons from id Software co-founder John Romero

From John Romero's GDC '16 talk. No prototypes. Just make the game. Polish as you go. Don’t depend on polish happening later. Always maintain constantly shippable code. It’s incredibly important that your game can always be run by your team. Bulletproof your engine by providing…

Devember 2016 - Day 10 and 11 - Router Builder Start

More cleanup today, but more importantly, started working on the Router Builder. This is the magic part of it all. The part that makes it possible to create routers and merge together commands without actually having to write any code. So it's getting close to…

Devember 2016 - Day 8 and 9 - Chrome Caches AJAX Response

I didn't blog yesterday here, but I did tweet, and I did write code. It was late, but I still got stuff done. Today was an interesting day. I'm still coding, but I came across an interesting bug I'd like to share. So, in the code…

Devember 2016 - Day 7

Busy night, I had to help on call people in the middle of my coding, so it delayed things. Still, I put in my hour. Later than I wanted, but here it is. Started adding Router stuff. Learning about React in the process. Yay! Day…