quotes (6)

Lessons from id Software co-founder John Romero

From John Romero's GDC '16 talk. No prototypes. Just make the game. Polish as you go. Don’t depend on polish happening later. Always maintain constantly shippable code. It’s incredibly important that your game can always be run by your team. Bulletproof your engine by providing…

Read your diffs

Please, please, read your diffs before sending code for review. jakub_g

Ninety percent of everything is crap

I repeat Sturgeon's Revelation, which was wrung out of me after twenty years of wearying defense of science fiction against attacks of people who used the worst examples of the field for ammunition, and whose conclusion was that ninety percent of SF is crud. Using…

Lessons

So much to say. I think the core lessons are: be patient, don't give up, and always be learning. You can turn even the most crappy situation into valuable lessons. Teach them to others. Be happy with what you have yet always strive to improve…